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CGF
1998
213views more  CGF 1998»
14 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICCV
2009
IEEE
16 years 2 months ago
Light Field Video Stabilization
We describe a method for producing a smooth, stabilized video from the shaky input of a hand-held light field video camera— specifically, a small camera array. Traditional stab...
Brandon M. Smith, Li Zhang, Hailin Jin, Aseem Agar...
3DIM
2001
IEEE
15 years 1 months ago
Combining Off- and On-Line Calibration of a Digital Camera
We introduce a novel outlook on the self-calibration task, by considering images taken by a camera in motion, allowing for zooming and focusing. Apart from the complex relationshi...
Magdalena Urbanek, Radu Horaud, Peter F. Sturm
92
Voted
ECCV
2006
Springer
15 years 1 months ago
Segmentation and Guidance of Multiple Rigid Objects for Intra-operative Endoscopic Vision
Abstract. This paper presents an endoscopic vision framework for modelbased 3D guidance of surgical instruments used in robotized laparoscopic surgery. In order to develop such a s...
Christophe Doignon, Florent Nageotte, Michel de Ma...
ICPR
2002
IEEE
15 years 2 months ago
Near-Optimal Regularization Parameters for Applications in Computer Vision
Computer vision requires the solution of many ill-posed problems such as optical flow, structure from motion, shape from shading, surface reconstruction, image restoration and ed...
Changjiang Yang, Ramani Duraiswami, Larry S. Davis