High-level, or holistic, scene understanding involves
reasoning about objects, regions, and the 3D relationships
between them. This requires a representation above the
level of ...
Since most current scene understanding approaches operate
either on the 2D image or using a surface-based representation, they do
not allow reasoning about the physical constrain...
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
This paper deals with edge detection and vertex characterization of 3D meshes. First, a new measure is introduced, the saliency degree, which provide directly the shape informatio...
Nicolas Walter, Olivier Aubreton, Olivier Laligant
— We develop a framework to allow generic object detection algorithms to exploit geometric information commonly available to robot vision systems. Robot systems take pictures wit...
Michael Dixon, Frederick Heckel, Robert Pless, Wil...