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» 3D Human Body Modeling Using Range Data
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ICCV
2005
IEEE
16 years 3 months ago
Beyond Trees: Common-Factor Models for 2D Human Pose Recovery
Tree structured models have been widely used for determining the pose of a human body, from either 2D or 3D data. While such models can effectively represent the kinematic constra...
Xiangyang Lan, Daniel P. Huttenlocher
ICIP
2007
IEEE
16 years 3 months ago
Monocular Tracking 3D People By Gaussian Process Spatio-Temporal Variable Model
Tracking 3D people from monocular video is often poorly constrained. To mitigate this problem, prior knowledge should be exploited. In this paper, the Gaussian process spatio-temp...
Junbiao Pang, Laiyun Qing, Qingming Huang, Shuqian...
CGI
2001
IEEE
15 years 5 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
TITB
2008
126views more  TITB 2008»
15 years 1 months ago
Modeling Real-Time 3-D Lung Deformations for Medical Visualization
In this paper, we propose a physics-based and physiology-based approach for modeling real-time deformations of 3-D high-resolution polygonal lung models obtained from highresolutio...
Anand P. Santhanam, Celina Imielinska, Paul Davenp...
MVA
1990
101views Computer Vision» more  MVA 1990»
15 years 3 months ago
A Method for the Synchronized Acquisition of Cylindrical Range and Color Data
This paper presents a method of 3D human face measurement using a newly developed device that acquires 3D range data and surface color data at the same time. The cylindrical range...
Yasuhito Suenaga, Yasuhiko Watanabe