In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Quantitative models of whole body expressive movement can be developed by combining methods form biomechanics, psychology, and statistics. The purpose of this paper was to use moti...
In this paper, we present a novel approach for tracking a lecturer during the course of his speech. We use features from multiple cameras and microphones, and process them in a jo...
Kai Nickel, Tobias Gehrig, Rainer Stiefelhagen, Jo...
Models of spatial variation in images are central to a large number of low-level computer vision problems including segmentation, registration, and 3D structure detection. Often, i...
The objective of this work is automatic detection and identification of individuals in unconstrained consumer video, given a minimal number of labelled faces as training data. Whi...