We describe a new method for Structure From Motion from three affine views. The central idea of the method is to explore the intrinsic three-view properties instead of previous tw...
A framework is presented for estimating the pose of a camera based on images extracted from a single omnidirectional image of an urban scene, given a 2D map with building outlines...
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
A novel algorithm for pose and motion estimation using corresponding features and a Digital Terrain Map is proposed. Using a Digital Terrain (or Digital Elevation) Map (DTM/DEM) as...
Abstract. In this paper we present a new method for the 3D reconstruction of highly deforming surfaces (for instance a flag waving in the wind) viewed by a single orthographic came...