Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
The recovery of 3D shape and camera motion for non-rigid scenes from single-camera video footage is a very important problem in computer vision. The low-rank shape model consists ...
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
In this paper, a novel standard variance feature is proposed for background modeling in dynamic scenes involving waving trees and ripples in water. The standard variance feature i...
The quality of coded images is often assessed by a subjective test. Usually the viewers get as much time as they need to find a stable result. In video sequences however, the view...