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» 3D Scene Modeling for Distributed Video Coding
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CHI
2006
ACM
15 years 10 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ECCV
2006
Springer
15 years 1 months ago
A Batch Algorithm for Implicit Non-rigid Shape and Motion Recovery
The recovery of 3D shape and camera motion for non-rigid scenes from single-camera video footage is a very important problem in computer vision. The low-rank shape model consists ...
Adrien Bartoli, Søren I. Olsen
ICIP
2008
IEEE
15 years 3 months ago
Boosted Interactively Distributed Particle Filter for automatic multi-object tracking
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
Yi Wu, Xiaofeng Tong, Yimin Zhang, Hanqing Lu
ICASSP
2010
IEEE
14 years 9 months ago
Robust background modeling via standard variance feature
In this paper, a novel standard variance feature is proposed for background modeling in dynamic scenes involving waving trees and ripples in water. The standard variance feature i...
Bineng Zhong, Hongxun Yao, Shaohui Liu
ICIP
2006
IEEE
15 years 11 months ago
Influence of the Presentation Time on Subjective Votings of Coded Still Images
The quality of coded images is often assessed by a subjective test. Usually the viewers get as much time as they need to find a stable result. In video sequences however, the view...
André Kaup, Bjoern Eskofier, Jens Bialkowsk...