In this paper, we represent human actions as short sequences of atomic body poses. The knowledge of body pose is stored only implicitly as a set of silhouettes seen from multiple ...
Abhijit S. Ogale, Alap Karapurkar, Yiannis Aloimon...
—We present a real-time algorithm which can recover the 3D trajectory of a monocular camera, moving rapidly through a previously unknown scene. Our system, which we dub MonoSLAM,...
Andrew J. Davison, Ian D. Reid, Nicholas Molton, O...
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
In this paper we propose and test an action recognition algorithm in which the images of the scene captured by a significant number of cameras are first used to generate a volumet...