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ECCV
2006
Springer
15 years 1 months ago
View-Invariant Modeling and Recognition of Human Actions Using Grammars
In this paper, we represent human actions as short sequences of atomic body poses. The knowledge of body pose is stored only implicitly as a set of silhouettes seen from multiple ...
Abhijit S. Ogale, Alap Karapurkar, Yiannis Aloimon...
PAMI
2007
222views more  PAMI 2007»
14 years 9 months ago
MonoSLAM: Real-Time Single Camera SLAM
—We present a real-time algorithm which can recover the 3D trajectory of a monocular camera, moving rapidly through a previously unknown scene. Our system, which we dub MonoSLAM,...
Andrew J. Davison, Ian D. Reid, Nicholas Molton, O...
SI3D
2003
ACM
15 years 2 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
SI3D
2010
ACM
15 years 4 months ago
Stochastic transparency
Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
ICIP
2004
IEEE
15 years 11 months ago
Action modeling with volumetric data
In this paper we propose and test an action recognition algorithm in which the images of the scene captured by a significant number of cameras are first used to generate a volumet...
Fabio Cuzzolin, Augusto Sarti, Stefano Tubaro