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» 3D User Interfaces: New Directions and Perspectives
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ICMI
2003
Springer
116views Biometrics» more  ICMI 2003»
15 years 3 months ago
Interactive skills using active gaze tracking
We have incorporated interactive skills into an active gaze tracking system. Our active gaze tracking system can identify an object in a cluttered scene that a person is looking a...
Rowel Atienza, Alexander Zelinsky
EUROIMSA
2006
141views Multimedia» more  EUROIMSA 2006»
14 years 11 months ago
Effective Organization and Visualization of Web Search Results
While searching the web, the user is often confronted by a great number of results, generally displayed in a list which is sorted according to the relevance of the results. Facing...
Nicolas Bonnel, Vincent Lemaire, Alexandre Cotarma...
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
15 years 2 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
MHCI
2005
Springer
15 years 3 months ago
Rolling, rotating and imagining in a virtual mobile world
New mobile devices can be difficult to use because they give users access to powerful computing devices through small interfaces, which typically have limited input facilities. On...
Lynne Baillie, Harald Kunczier, Hermann Anegg
CHI
2006
ACM
15 years 10 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang