This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
— We present a system for Monocular Simultaneous Localization and Mapping (Mono-SLAM) relying solely on video input. Our algorithm makes it possible to precisely estimate the cam...
— In an effort to ease the burden of programming motor commands for humanoid robots, a computer vision technique is developed for converting a monocular video sequence of human p...
Jeffrey B. Cole, David B. Grimes, Rajesh P. N. Rao
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
This paper introduces spherical matching to estimate dense temporal correspondence of non-rigid surfaces with genus-zero topology. The spherical domain gives a consistent 2D param...