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PCM
2001
Springer
223views Multimedia» more  PCM 2001»
15 years 5 months ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
102
Voted
SIGGRAPH
1999
ACM
15 years 4 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
DCC
1998
IEEE
15 years 4 months ago
A Locally Optimal Design Algorithm for Block-Based Multi-Hypothesis Motion-Compensated Prediction
Multi-hypothesis motion-compensated prediction extends traditional motion-compensated prediction used in video coding schemes. Known algorithms for block-based multi-hypothesis mo...
Markus Flierl, Thomas Wiegand, Bernd Girod
96
Voted
CSE
2009
IEEE
15 years 4 months ago
Real Time Rectification for Stereo Correspondence
Duplicating the full dynamic capabilities of the human eye-brain combination is a difficult task but an important goal because of the wide application that a system which can acqu...
Khurram Jawed, John Morris, Tariq Khan, Georgy L. ...
AMDO
2006
Springer
15 years 4 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa