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SI3D
2010
ACM
15 years 4 months ago
Interactive volume caustics in single-scattering media
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...
GIS
2010
ACM
14 years 7 months ago
Natural neighbor interpolation based grid DEM construction using a GPU
With modern LiDAR technology the amount of topographic data, in the form of massive point clouds, has increased dramatically. One of the most fundamental GIS tasks is to construct...
Alex Beutel, Thomas Mølhave, Pankaj K. Agar...
JEI
2007
144views more  JEI 2007»
14 years 9 months ago
Cost-based closed-contour representations
This paper presents an efficient technique for linking edge points in order to generate a closed-contour representation. It is based on the consecutive use of global and local sch...
Angel Domingo Sappa, Boris Xavier Vintimilla
CVPR
2006
IEEE
15 years 11 months ago
Clustering Appearance for Scene Analysis
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
Sanjeev J. Koppal, Srinivasa G. Narasimhan
CVPR
2012
IEEE
12 years 12 months ago
A learning-based framework for depth ordering
Depth ordering is instrumental for understanding the 3D geometry of an image. We as humans are surprisingly good ordering even with abstract 2D line drawings. In this paper we pro...
Zhaoyin Jia, Andrew C. Gallagher, Yao-Jen Chang, T...