Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
We present a sampling strategy and rendering framework for intersectable models, whose surface is implicitly defined by a black box intersection test that provides the location a...
We propose a new reconstruction scheme for magnetic resonance spectroscopic imaging (MRSI) signal based on minimizing the spatial total variation (TV) integrated with the 1 -norm ...
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Abstract-- We present a method for accurate image registration and motion compensation in multidimensional signals, such as 2D X-ray images and 3D CT/MRI volumes. The method is bas...