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NETGAMES
2006
ACM
15 years 10 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
PPOPP
2006
ACM
15 years 10 months ago
Collective communication on architectures that support simultaneous communication over multiple links
Traditional collective communication algorithms are designed with the assumption that a node can communicate with only one other node at a time. On new parallel architectures such...
Ernie Chan, Robert A. van de Geijn, William Gropp,...
ACSC
2005
IEEE
15 years 9 months ago
The Effect of Context and Application Type on Mobile Usability: An Empirical Study
This paper discusses the effect of context on mobile usability, proposes an expanded model of mobile application context, and conducts an empirical study to test a number of hypot...
Caspar Ryan, Atish Gonsalves
HAPTICS
2005
IEEE
15 years 9 months ago
High Fidelity Multi Finger Haptic Display
The Fingertip Haptic Display (FHD) is a five bar mechanism developed at the University of Washington for haptic interaction with the fingertip of the operator. The twodegree-of-...
Rainer Leuschke, Elizabeth K. T. Kurihara, Jesse D...
129
Voted
ICALT
2005
IEEE
15 years 9 months ago
An Empirical Exploration of Using Wiki in an English as a Second Language Course
In this paper, we present an empirical study of using a new and cost-effective Web-based collaboration software, Wiki, in a freshman-level English as a second language (ESL) cours...
Hao-Chuan Wang, Chun-Hung Lu, Jun-Yi Yang, Hsin-We...
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