Sciweavers

1184 search results - page 176 / 237
» 3d Surface Reconstruction Using Hmh Algorithm
Sort
View
ICCV
2003
IEEE
15 years 12 months ago
Scene Modeling Based on Constraint System Decomposition Techniques
We present a new approach to 3D scene modeling based on geometric constraints. Contrary to the existing methods, we can quickly obtain 3D scene models that respect the given const...
Marta Wilczkowiak, Gilles Trombettoni, Christophe ...
PRL
2010
173views more  PRL 2010»
14 years 8 months ago
Resolving stereo matching errors due to repetitive structures using model information
This study regards the problem of incorrect stereo matches due to the occurrence of repetitive structures in the scene. In stereo vision, repetitive structures may lead to “phan...
Björn Barrois, Marcus Konrad, Christian W&oum...
SIGGRAPH
2010
ACM
15 years 2 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
TVCG
2002
163views more  TVCG 2002»
14 years 9 months ago
EWA Splatting
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...
ECCV
2008
Springer
15 years 11 months ago
Compressive Structured Light for Recovering Inhomogeneous Participating Media
We propose a new method named compressive structured light for recovering inhomogeneous participating media. Whereas conventional structured light methods emit coded light patterns...
Jinwei Gu, Shree K. Nayar, Eitan Grinspun, Peter N...