Sciweavers

1342 search results - page 40 / 269
» A Bayesian Computer Vision System for Modeling Human Interac...
Sort
View
ICCV
2009
IEEE
14 years 11 months ago
Learning to predict where humans look
For many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable ...
Tilke Judd, Krista A. Ehinger, Frédo Durand...
105
Voted
CHI
2003
ACM
16 years 2 months ago
AuraMirror: artistically visualizing attention
We present AuraMirror, a system that visualizes virtual windows of attention: the commodity of visual attention people exchange during interactions in small groups. AuraMirror act...
Alexander W. Skaburskis, Jeffrey S. Shell, Roel Ve...
MHCI
2009
Springer
15 years 8 months ago
Fixed in time and "time in motion": mobility of vision through a SenseCam lens
SenseCam is an automatic wearable camera, often seen as a tool for the creation of digital memories. In this paper, we report findings from a field trial in which SenseCams were w...
Siân E. Lindley, Richard H. R. Harper, David...
147
Voted
CW
2006
IEEE
15 years 8 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
101
Voted
CVPR
2010
IEEE
15 years 9 months ago
Exploiting Simple Hierarchies for Unsupervised Human Behavior Analysis
We propose a data-driven, hierarchical approach for the analysis of human actions in visual scenes. In particular, we focus on the task of in-house assisted living. In such scenar...
Fabian Nater, Helmut Grabner, Luc Van Gool