In evolutionary robotics, controllers are often designed in simulation, then transferred onto the real system. Nevertheless, when no accurate model is available, controller transfe...
This chapter describes Hume: a functionally-based language for programming with bounded resource usage, including time and space properties. The purpose of the Hume language design...
This paper describes a framework for defining domain specific Feature Functions in a user friendly form to be used in a Maximum Entropy Markov Model (MEMM) for the Named Entity Re...
We present a unified game-based approach for branching-time model checking of hierarchical systems. Such systems are exponentially more succinct than standard state-transition gra...
Since software systems need to be continuously available under varying conditions, their ability to evolve at runtime is increasingly seen as one key issue. Modern programming fra...