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» A CLP Approach to Modelling Systems
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NETGAMES
2004
ACM
15 years 10 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
WOSP
2004
ACM
15 years 10 months ago
Early performance testing of distributed software applications
Performance characteristics, such as response time, throughput and scalability, are key quality attributes of distributed applications. Current practice, however, rarely applies s...
Giovanni Denaro, Andrea Polini, Wolfgang Emmerich
CAISE
2004
Springer
15 years 10 months ago
Network-based Business Process Management: a Discussion on Embedding Business Logic in Communications Networks
Advanced Business Process Management (BPM) tools enable the decomposition of previously integrated and often ill-defined processes into reusable process modules. These process modu...
Louis-François Pau, Peter H. M. Vervest
LCTRTS
2004
Springer
15 years 10 months ago
Feedback driven instruction-set extension
Application specific instruction-set processors combine an efficient general purpose core with special purpose functionality that is tailored to a particular application domain. ...
Uwe Kastens, Dinh Khoi Le, Adrian Slowik, Michael ...
SCOPES
2004
Springer
15 years 10 months ago
Combined Data Partitioning and Loop Nest Splitting for Energy Consumption Minimization
For mobile embedded systems, the energy consumption is a limiting factor because of today’s battery capacities. Besides the processor, memory accesses consume a high amount of en...
Heiko Falk, Manish Verma
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