Sciweavers

451 search results - page 31 / 91
» A Categorical Model for the Geometry of Interaction
Sort
View
128
Voted
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
15 years 21 days ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
100
Voted
ICIP
1994
IEEE
16 years 2 months ago
Global Priors for Binocular Stereopsis
In this paper, we develop a Bayesian feedback method for incorporating global structure into prior models for binocular stereopsis. Since most stereo scenes contain either backgro...
Peter N. Belhumeur
119
Voted
CSL
1997
Springer
15 years 5 months ago
From Action Calculi to Linear Logic
Abstract. Milner introduced action calculi as a framework for investigating models of interactive behaviour. We present a type-theoretic account of action calculi using the proposi...
Andrew Barber, Philippa Gardner, Masahito Hasegawa...
139
Voted
SI3D
2003
ACM
15 years 6 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
VISUALIZATION
2005
IEEE
15 years 6 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...