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» A Communication Virtual Machine
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APPINF
2003
15 years 6 months ago
Corner-First Tree-based Region Broadcasting in Mesh Networks
In direct interconnection networks, the collective communication operation one to all, which is usually referred to as broadcasting, can be generalized to allow one source node to...
Hadeel Haddad, Muhammad F. Mudawwar
COLING
2000
15 years 6 months ago
Taking Account of the User's View in 3D Multimodal Instruction Dialogue
While recent advancements in virtual reality technology have created a rich communication interface linking humans and computers, there has been little work on building dialogue s...
Yukiko I. Nakano, Kenji Imamura, Hisashi Ohara
EL
2002
181views more  EL 2002»
15 years 4 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
153
Voted
PCM
2010
Springer
160views Multimedia» more  PCM 2010»
15 years 3 months ago
A Multi-pass VBR Rate Control Method for Video Plus Depth Based Mobile 3D Video Coding
Abstract. Video plus depth based 3D video gradually goes mobile. Taking into account the time-varying characteristics of wireless communication, this paper proposes a multi-pass va...
Yanwei Liu, Guangchao Peng, Yahui Hu, Song Ci, Hui...
WWW
2011
ACM
14 years 11 months ago
Parallel boosted regression trees for web search ranking
Gradient Boosted Regression Trees (GBRT) are the current state-of-the-art learning paradigm for machine learned websearch ranking — a domain notorious for very large data sets. ...
Stephen Tyree, Kilian Q. Weinberger, Kunal Agrawal...