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» A Comparative Analysis of Process Maturity Level and Quality
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NETGAMES
2003
ACM
15 years 3 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
78
Voted
ICASSP
2010
IEEE
14 years 7 months ago
On-the-fly video genre classification by combination of audio features
Video genre identification methods are frequently based on image or motion analysis, which are relatively timeconsuming processes. Since such approaches are tractable by batch pro...
Mickael Rouvier, Georges Linares, Driss Matrouf
75
Voted
BMCBI
2008
126views more  BMCBI 2008»
14 years 9 months ago
ISOL@: an Italian SOLAnaceae genomics resource
Background: Present-day `-omics' technologies produce overwhelming amounts of data which include genome sequences, information on gene expression (transcripts and proteins) a...
Maria Luisa Chiusano, Nunzio D'Agostino, Alessandr...
HICSS
2002
IEEE
87views Biometrics» more  HICSS 2002»
15 years 2 months ago
Using Enterprise Reference Models for Automated ISO 9000 Compliance Evaluation
A computational enterprise model representing key facets of an organization can be an effective tool. For example, a specific organization's quality management business proce...
Henry M. Kim, Mark S. Fox
ICCAD
2005
IEEE
100views Hardware» more  ICCAD 2005»
15 years 6 months ago
Performance-centering optimization for system-level analog design exploration
In this paper we propose a novel analog design optimization methodology to address two key aspects of top-down system-level design: (1) how to optimally compare and select analog ...
Xin Li, Jian Wang, Lawrence T. Pileggi, Tun-Shih C...