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SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ESOP
2007
Springer
15 years 3 months ago
CC-Pi: A Constraint-Based Language for Specifying Service Level Agreements
Abstract. Service Level Agreements are a key issue in Service Oriented Computing. SLA contracts specify client requirements and service guarantees, with emphasis on Quality of Serv...
Maria Grazia Buscemi, Ugo Montanari
ACL
2010
14 years 7 months ago
Phrase-Based Statistical Language Generation Using Graphical Models and Active Learning
Most previous work on trainable language generation has focused on two paradigms: (a) using a statistical model to rank a set of generated utterances, or (b) using statistics to i...
François Mairesse, Milica Gasic, Filip Jurc...
NAACL
2010
14 years 7 months ago
Language Identification: The Long and the Short of the Matter
Language identification is the task of identifying the language a given document is written in. This paper describes a detailed examination of what models perform best under diffe...
Timothy Baldwin, Marco Lui
DSN
2004
IEEE
15 years 1 months ago
Evaluating the Impact of Limited Resource on the Performance of Flooding in Wireless Sensor Networks
Abstract-- Wireless sensor networks (WSNs) are large collections of resource limited nodes, densely deployed over a landscape. They gather and disseminate local data using multihop...
Patrick Downey, Rachel Cardell-Oliver