Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
In this paper we present Family Accounts, a new user account model for shared home computers. We conducted a study with sixteen families, eight who used individual profiles at hom...
Serge Egelman, A. J. Bernheim Brush, Kori M. Inkpe...
In daily conversation, we sometimes observe a deictic interaction scene that refers to a region in a space, such as saying "please put it over there" with pointing. How c...
We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
Web-based collaboration systems typically require dynamic and context-based interactions between people and services. To support such complex interaction scenarios, we introduce a...