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DATE
2009
IEEE
116views Hardware» more  DATE 2009»
15 years 11 months ago
An MDE methodology for the development of high-integrity real-time systems
—This paper reports on experience gained and lessons learned from an intensive investigation of model-driven engineering methodology and technology for application to high-integr...
Silvia Mazzini, Stefano Puri, Tullio Vardanega
CDC
2009
IEEE
177views Control Systems» more  CDC 2009»
15 years 9 months ago
A control theoretic approach to noncooperative game design
— This paper investigates design of noncooperative games from a control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of...
Tansu Alpcan, Lacra Pavel, Nem Stefanovic
COOPIS
1997
IEEE
15 years 8 months ago
Design and Implementation of a Distributed Workflow Enactment Service
Workflows are activities involving the coordinated execution of multiple tasks performed by different processing entities, mostly in distributed heterogeneous environments which a...
Esin Gokkoca, Mehmet Altinel, Ibrahim Cingil, Nesi...
148
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CODES
2003
IEEE
15 years 9 months ago
Design optimization of mixed time/event-triggered distributed embedded systems
Distributed embedded systems implemented with mixed, eventtriggered and time-triggered task sets, which communicate over bus protocols consisting of both static and dynamic phases...
Traian Pop, Petru Eles, Zebo Peng
SIGMETRICS
2009
ACM
103views Hardware» more  SIGMETRICS 2009»
15 years 11 months ago
Restrained utilization of idleness for transparent scheduling of background tasks
A common practice in system design is to treat features intended to enhance performance and reliability as low priority tasks by scheduling them during idle periods, with the goal...
Ningfang Mi, Alma Riska, Xin Li, Evgenia Smirni, E...