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» A Fast Algorithm for Delaunay Based Surface Reconstruction
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72
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VMV
2007
122views Visualization» more  VMV 2007»
15 years 1 months ago
An iterative framework for registration with reconstruction
The core of most registration algorithms aligns scan data by pairs, minimizing their relative distance. This local optimization must generally pass through a validation procedure t...
Thales Vieira, Adelailson Peixoto, Luiz Velho, Tho...
115
Voted
ICA
2007
Springer
15 years 2 months ago
Gradient Convolution Kernel Compensation Applied to Surface Electromyograms
Abstract. This paper introduces gradient based method for robust assessment of the sparse pulse sources, such as motor unit innervation pulse trains in the filed of electromyograp...
Ales Holobar, Damjan Zazula
102
Voted
CGF
2007
158views more  CGF 2007»
15 years 16 days ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
101
Voted
SI3D
2010
ACM
15 years 7 months ago
Assisted texture assignment
Virtual environments are typically textured by manually choosing an image to apply on each surface. This implies browsing through large sets of generic textures for each and every...
Matthäus G. Chajdas, Sylvain Lefebvre, Marc S...
FGR
2006
IEEE
211views Biometrics» more  FGR 2006»
15 years 6 months ago
Face Recognition based on a 3D Morphable Model
This paper summarizes the main concepts of Morphable Models of 3D faces, and describes two algorithms for 3D surface reconstruction and face recognition. The first algorithm is b...
Volker Blanz