We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
We present a novel approach to parameterize a mesh with disk topology to the plane in a shape-preserving manner. Our key contribution is a local/global algorithm, which combines a...
Ligang Liu, Lei Zhang, Yin Xu, Craig Gotsman, Stev...
Abstract. Tracking is usually interpreted as finding an object in single consecutive frames. Regularization is done by enforcing temporal smoothness of appearance, shape and motio...
Markus Unger, Thomas Mauthner, Thomas Pock, Horst ...