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106
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ACMDIS
2000
ACM
15 years 5 months ago
Just-in-Time Design in a Fast-Paced Product Group
In real world development environments where deadlines are fixed, a designer must craft a process that works with the team and within the constraints of a project. The traditional...
Margo Lustig Ezekiel
ADBIS
1998
Springer
118views Database» more  ADBIS 1998»
15 years 5 months ago
Itemset Materializing for Fast Mining of Association Rules
Mining association rules is an important data mining problem. Association rules are usually mined repeatedly in different parts of a database. Current algorithms for mining associa...
Marek Wojciechowski, Maciej Zakrzewicz
ISHPC
2000
Springer
15 years 4 months ago
Fast Isosurface Generation Using the Cell-Edge Centered Propagation Algorithm
Isosurface generation algorithms usually need a vertex-identification process since most of polygon-vertices of an isosurface are shared by several polygons. In our observation the...
Takayuki Itoh, Yasushi Yamaguchi, Koji Koyamada
IJCAI
2007
15 years 2 months ago
A Fast Analytical Algorithm for Solving Markov Decision Processes with Real-Valued Resources
Agents often have to construct plans that obey deadlines or, more generally, resource limits for real-valued resources whose consumption can only be characterized by probability d...
Janusz Marecki, Sven Koenig, Milind Tambe
105
Voted
EUROGRAPHICS
2010
Eurographics
15 years 1 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan