Sciweavers

390 search results - page 46 / 78
» A Framework for Automatic Online Personalization
Sort
View
ACMACE
2007
ACM
15 years 6 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
HT
2009
ACM
14 years 11 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl
EUROGP
2009
Springer
143views Optimization» more  EUROGP 2009»
14 years 11 months ago
A Real-Time Evolutionary Object Recognition System
We have created a real-time evolutionary object recognition system. Genetic Programming is used to automatically search the space of possible computer vision programs guided throug...
Marc Ebner
ICCV
2009
IEEE
2030views Computer Vision» more  ICCV 2009»
16 years 7 months ago
Robust Tracking-by-Detection using a Detector Confidence Particle Filter
We propose a novel approach for multi-person trackingby- detection in a particle filtering framework. In addition to final high-confidence detections, our algorithm uses the con...
Michael D. Breitenstein, Fabian Reichlin, Bastian ...
SIGCSE
2005
ACM
133views Education» more  SIGCSE 2005»
15 years 7 months ago
Designing, implementing, and analyzing a placement test for introductory CS courses
An introductory CS1 course presents problems for educators and students due to students’ diverse background in programming knowledge and exposure. Students who enroll in CS1 als...
Leen-Kiat Soh, Ashok Samal, Suzette Person, Gwen N...