Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
We propose and evaluate a novel framework for enforcing global coordination and control policies over message passing software components in enterprise computing environments. This...
Active learning methods have been considered with increased interest in the statistical learning community. Initially developed within a classification framework, a lot of extensio...
T-Learning was passive, for a long time, because of the restrictions imposed on TVs. The relevant restrictions are a result of the input function, i.e. the normal TV remote contro...
We provide a structured classification of properties to guide the principled design of interactive systems. This classification is motivated by an existing software quality framew...