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VIS
2009
IEEE
216views Visualization» more  VIS 2009»
15 years 10 months ago
Volume Ray Casting with Peak Finding and Differential Sampling
Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualization, commonly employed in imaging 3D data from simulation and scan sources. Con...
Aaron Knoll, Younis Hijazi, Rolf Westerteiger, ...

Publication
248views
14 years 6 months ago
Equalizer: A Scalable Parallel Rendering Framework
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering sol...
Stefan Eilemann, Maxim Makhinya, Renato Pajarola
CGF
2011
14 years 1 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
VISUALIZATION
2003
IEEE
15 years 2 months ago
Chameleon: An interactive texture-based rendering framework for visualizing three-dimensional vector fields
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
Guo-Shi Li, Udeepta Bordoloi, Han-Wei Shen
CGVR
2009
14 years 10 months ago
A Highly Scalable Rendering Framework for Arbitrary Display and Display-in-Display Configurations
Abstract--Large displays are playing an increasingly important role in today's visualization research. One of the most scalable and cost-effective ways to build a large displa...
Matthias Deller, Sebastian Thelen, Daniel Steffen,...