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» A Generative Approach for Multi-agent System Development
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143
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IJCNN
2008
IEEE
15 years 11 months ago
A neural wake-sleep learning architecture for associating robotic facial emotions
—A novel wake-sleep learning architecture for processing a robot’s facial expressions is introduced. According to neuroscience evidence, associative learning of emotional respo...
Chi-Yung Yau, Kevin Burn, Stefan Wermter
CGF
2008
184views more  CGF 2008»
15 years 4 months ago
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Marco Agus, Enrico Gobbetti, José Antonio I...
IROS
2007
IEEE
171views Robotics» more  IROS 2007»
15 years 11 months ago
Learning full-body motions from monocular vision: dynamic imitation in a humanoid robot
— In an effort to ease the burden of programming motor commands for humanoid robots, a computer vision technique is developed for converting a monocular video sequence of human p...
Jeffrey B. Cole, David B. Grimes, Rajesh P. N. Rao
124
Voted
ICRA
2006
IEEE
113views Robotics» more  ICRA 2006»
15 years 11 months ago
Integration of Dependent Bayesian Filters for Robust Tracking
— Robotics applications based on computer vision algorithms are highly constrained to indoor environments where conditions may be controlled. The development of robust visual alg...
Francesc Moreno-Noguer, Alberto Sanfeliu, Dimitris...
ICSE
1997
IEEE-ACM
15 years 9 months ago
Characterizing and Modeling the Cost of Rework in a Library of Reusable Software Components
1 In this paper we characterize and model the cost of rework in a Component Factory (CF) organization. A CF is responsible for developing and packaging reusable software components...
Victor R. Basili, Steven E. Condon, Khaled El Emam...