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MICCAI
1999
Springer
15 years 2 months ago
Rendering the Unfolded Cerebral Cortex
Classical volume rendering is computed by casting a bundle of parallel rays from a flat viewing plane onto the volume data set, and produces as such a spatially limited view of the...
Junfeng Guo, Ioan Alexandru Salomie, Rudi Deklerck...
CORR
2010
Springer
130views Education» more  CORR 2010»
14 years 8 months ago
Ontology-based Queries over Cancer Data
The ever-increasing amount of data in biomedical research, and in cancer research in particular, needs to be managed to support efficient data access, exchange and integration. Exi...
Alejandra González Beltrán, Ben Tagg...
SIGGRAPH
2010
ACM
15 years 3 months ago
High resolution passive facial performance capture
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no acti...
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Al...
88
Voted
ICCV
2009
IEEE
1824views Computer Vision» more  ICCV 2009»
16 years 3 months ago
Beyond the Euclidean distance: Creating effective visual codebooks using the histogram intersection kernel
Common visual codebook generation methods used in a Bag of Visual words model, e.g. k-means or Gaussian Mixture Model, use the Euclidean distance to cluster features into visual...
Jianxin Wu, James M. Rehg
CGF
2002
107views more  CGF 2002»
14 years 10 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay