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DESRIST
2009
Springer
100views Education» more  DESRIST 2009»
15 years 4 months ago
A theory-based alternative for the design of instruction: functional design
An approach to instructional design is described which avoids some of the problems traditionally associated with process design models, sometimes referred to as waterfall models. ...
Andrew S. Gibbons
SERA
2010
Springer
14 years 10 months ago
Process Patterns for MDA-Based Software Development
—Information systems are expected to satisfy increasingly ambitious requirements, while reducing time–to–market has become a primary objective. This trend has necessitated th...
Mohsen Asadi, Naeem Esfahani, Raman Ramsin
CVPR
2011
IEEE
14 years 8 months ago
Learning the Easy Things First: Self-Paced Visual Category Discovery
Objects vary in their visual complexity, yet existing discovery methods perform “batch” clustering, paying equal attention to all instances simultaneously—regardless of the ...
Yong Jae Lee, Kristen Grauman
AAAI
2011
13 years 12 months ago
Composite Social Network for Predicting Mobile Apps Installation
We have carefully instrumented a large portion of the population living in a university graduate dormitory by giving participants Android smart phones running our sensing software...
Wei Pan, Nadav Aharony, Alex Pentland
CHI
2006
ACM
16 years 7 days ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff