In the area of Grid computing, there is a growing need to process large amounts of data. To support this trend, we need to develop efficient parallel storage systems that can prov...
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Standard "new-Reno" TCP faces some performance limitations in very high throughput IP WAN networks, (e.g., computing grids) due to a long end-to-end congestion feedback l...
In this paper we present a cost-effective, high bandwidth server I/O network architecture, named PaScal (Parallel and Scalable). We use the PaScal server I/O network to support da...
The information management requirements in systems based on Web Service Architecture principles include both the management of large amounts of relatively static services and assoc...