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» A High Performance SOAP Engine for Grid Computing
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2005
IEEE
15 years 5 months ago
Load Balancing using Grid-based Peer-to-Peer Parallel I/O
In the area of Grid computing, there is a growing need to process large amounts of data. To support this trend, we need to develop efficient parallel storage systems that can prov...
Yijian Wang, David R. Kaeli
IEEECGIV
2005
IEEE
15 years 5 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
PDPTA
2004
15 years 1 months ago
A Case for Queue-to-Queue, Back-Pressure-Based Congestion Control for Grid Networks
Standard "new-Reno" TCP faces some performance limitations in very high throughput IP WAN networks, (e.g., computing grids) due to a long end-to-end congestion feedback l...
Marc Herbert, Pascale Vicat-Blanc Primet
IPPS
2007
IEEE
15 years 6 months ago
A Cost-Effective, High Bandwidth Server I/O network Architecture for Cluster Systems
In this paper we present a cost-effective, high bandwidth server I/O network architecture, named PaScal (Parallel and Scalable). We use the PaScal server I/O network to support da...
Hsing-bung Chen, Gary Grider, Parks Fields
SKG
2005
IEEE
15 years 5 months ago
Information Services for Dynamically Assembled Semantic Grids
The information management requirements in systems based on Web Service Architecture principles include both the management of large amounts of relatively static services and assoc...
Mehmet S. Aktas, Geoffrey Fox, Marlon E. Pierce