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FUNGAMES
2010
15 years 3 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
IVA
2010
Springer
15 years 3 months ago
Speed Dating with an Affective Virtual Agent - Developing a Testbed for Emotion Models
In earlier studies, user involvement with an embodied software agent and willingness to use that agent were partially determined by the aesthetics of the design and the moral fiber...
Matthijs Pontier, Ghazanfar F. Siddiqui, Johan F. ...
RAID
2010
Springer
15 years 2 months ago
BotSwindler: Tamper Resistant Injection of Believable Decoys in VM-Based Hosts for Crimeware Detection
We introduce BotSwindler, a bait injection system designed to delude and detect crimeware by forcing it to reveal during the exploitation of monitored information. The implementati...
Brian M. Bowen, Pratap V. Prabhu, Vasileios P. Kem...
UIST
2010
ACM
15 years 2 months ago
TurKit: human computation algorithms on mechanical turk
Mechanical Turk provides an on-demand source of human computation. This provides a tremendous opportunity to explore algorithms which incorporate human computation as a function c...
Greg Little, Lydia B. Chilton, Max Goldman, Robert...
WCET
2010
15 years 2 months ago
METAMOC: Modular Execution Time Analysis using Model Checking
Safe and tight worst-case execution times (WCETs) are important when scheduling hard realtime systems. This paper presents METAMOC, a modular method, based on model checking and s...
Andreas E. Dalsgaard, Mads Chr. Olesen, Martin Tof...