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VRCAI
2009
ACM
15 years 8 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
PIMRC
2008
IEEE
15 years 8 months ago
Active Highways (Position Paper)
—Highways are an essential component of our society because they are critical to quality of life and to local and national economies. Under good conditions, highways provide a sa...
Liviu Iftode, Stephen Smaldone, Mario Gerla, James...
CVPR
2009
IEEE
16 years 9 months ago
Joint Depth and Alpha Matte Optimization via Fusion of Stereo and Time-of-Flight Sensor
We present a new approach to iteratively estimate both high-quality depth map and alpha matte from a single image or a video sequence. Scene depth, which is invariant to illumin...
Jiejie Zhu (University of Kentucky), Miao Liao (Un...
ICCV
2009
IEEE
16 years 7 months ago
Beyond Connecting the Dots: A Polynomial-time Algorithm for Segmentation and Boundary Estimation with Imprecise User Input
We propose a polynomial-time algorithm for segmentation and (open) boundary estimation which takes into account a series of user-specified attraction points. In contrast to exis...
Thomas Windheuser, Thomas Schoenemann, Daniel Crem...
CVPR
2000
IEEE
16 years 4 months ago
3-D Model Construction Using Range and Image Data
This paper deals with the automated creation of geometric and photometric correct 3-D models of the world. Those models can be used for virtual reality, tele? presence, digital ci...
Ioannis Stamos, Peter K. Allen