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ENGL
2008
111views more  ENGL 2008»
14 years 8 months ago
Frameworks of Process Improvement for Mobile Applications
Mobile application development belongs on the complicated, but quite regular software development environment that includes many different solutions possibilities in the developmen...
Haeng-Kon Kim
AAAI
2007
14 years 12 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
ATAL
2004
Springer
15 years 3 months ago
Run the GAMUT: A Comprehensive Approach to Evaluating Game-Theoretic Algorithms
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
IJCAI
2007
14 years 11 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
ICALT
2005
IEEE
15 years 3 months ago
Intelligent Learning Environment: Building Hybrid System from Standard Application and Web Application
In this paper, we explore the idea of Intelligent Learning Environment (ILE) by building a system for teaching and learning music in a web-based environment. Our system is a frame...
Keh-Siong Chee, Somnuk Phon-Amnuaisuk