I/O performance remains a weakness of parallel computing systems today. While this weakness is partly attributed to rapid advances in other system components, I/O interfaces avail...
Avery Ching, Alok N. Choudhary, Kenin Coloma, Wei-...
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
—There are many different uses for haptics, such as training medical practitioners, teleoperation or navigation of virtual environments. This review focuses on haptic methods tha...
Fault tolerance is an important issue for large machines with tens or hundreds of thousands of processors. Checkpoint-based methods, currently used on most machines, rollback all ...
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...