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» A Model for Naturalistic Virtual User Simulation
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ICAT
2003
IEEE
13 years 11 months ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...
COGSR
2010
102views more  COGSR 2010»
13 years 1 months ago
Emergence of self-organized symbol-based communication in artificial creatures
In this paper, we describe a digital scenario where we simulated the emergence of self-organized symbol-based communication among artificial creatures inhabiting a virtual world of...
Angelo Loula, Ricardo R. Gudwin, Charbel Niñ...
ICDIM
2007
IEEE
14 years 16 days ago
Remote instrument control with CIMA Web services and Web 2.0 technology
—The Common Instrument Middleware Architecture (CIMA) model for Web services based monitoring of remote scientific instruments is being extended and enhanced to provide a capabil...
Douglas du Boulay, Clinton Chee, Kenneth Chiu, Ric...
TOG
2008
106views more  TOG 2008»
13 years 6 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
COMPUTING
2007
101views more  COMPUTING 2007»
13 years 6 months ago
Reverse engineering with subdivision surfaces
Reverse engineering is concerned with the reconstruction of surfaces from three-dimensional point clouds originating from laser-scanned objects. We present an adaptive surface rec...
P. Keller, Martin Bertram, Hans Hagen