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124
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CSCW
2012
ACM
13 years 11 months ago
Removing gamification from an enterprise SNS
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
129
Voted
IPPS
2007
IEEE
15 years 9 months ago
Gossip-based Reputation Aggregation for Unstructured Peer-to-Peer Networks
: Peer-to-Peer (P2P) reputation systems are needed to evaluate the trustworthiness of participating peers and to combat selfish and malicious peer behaviors. The reputation system ...
Runfang Zhou, Kai Hwang
KESAMSTA
2009
Springer
15 years 8 months ago
Structural Changes in an Email-Based Social Network
ent Artificial Immune Systems (MAAIS) for Intrusion Detection: Abstraction from Danger Theory Chung-Ming Ou, C.R. Ou Ants-like Agents: a Model and Analysis Based on Natural Ants Be...
Krzysztof Juszczyszyn, Katarzyna Musial
126
Voted
RTSS
1996
IEEE
15 years 7 months ago
Integrated scheduling of multimedia and hard real-time tasks
An integrated platform which is capable of meeting the requirements of both traditional real-time control processing and multimedia processing has enormous potential for accommoda...
Hiroyuki Kaneko, John A. Stankovic, Subhabrata Sen...
USENIX
2007
15 years 5 months ago
Load Shedding in Network Monitoring Applications
Monitoring and mining real-time network data streams is crucial for managing and operating data networks. The information that network operators desire to extract from the network...
Pere Barlet-Ros, Gianluca Iannaccone, Josep Sanju&...
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