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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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177
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CG
2006
Springer
15 years 8 months ago
A Skat Player Based on Monte-Carlo Simulation
We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
Sebastian Kupferschmid, Malte Helmert
GIS
2004
ACM
16 years 6 months ago
A new approach for a topographic feature-based characterization of digital elevation data
Triangular Irregular Network (TIN) and Regular Square Grid (RSG) are widely used for representing 2.5 dimensional spatial data. However, these models are not defined from the topo...
Eric Saux, Ki-Joune Li, Min-Hwan Kim, Rémy ...
201
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SIGGRAPH
2003
ACM
15 years 10 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
EGITALY
2006
15 years 6 months ago
A Survey of Digital Mosaic Techniques
Art often provides valuable hints for technological innovations especially in the field of Image Processing and Computer Graphics. In this paper we survey in an unified framework ...
Sebastiano Battiato, Gianpiero di Blasi, Giovanni ...
IPPS
2007
IEEE
15 years 11 months ago
Cluster-dot Screening by Local Exhaustive Search with Hardware Accelaration
Screening is an important task to convert a continuoustone image into a binary image with pure black and white pixels. The main contribution of this paper is to show a new algorit...
Yasuaki Ito, Koji Nakano