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» A New Anti-Aliasing Algorithm for Computer Graphics Images
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158
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MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
15 years 10 months ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni
149
Voted
SIBGRAPI
1999
IEEE
15 years 9 months ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
229
Voted
SI3D
1992
ACM
15 years 9 months ago
Interactive Volume Rendering on a Multicomputer
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
Ulrich Neumann

Publication
384views
16 years 2 months ago
What are Good Apertures for Defocus Deblurring?
In recent years, with camera pixels shrinking in size, images are more likely to include defocused regions. In order to recover scene details from defocused regions, deblurring tec...
Changyin Zhou, Shree Nayar
CVPR
2003
IEEE
15 years 10 months ago
A Perspective on Distortions
A framework for analyzing distortions in non-single viewpoint imaging systems is presented. Such systems possess loci of viewpoints called caustics. In general, perspective (or un...
Rahul Swaminathan, Michael D. Grossberg, Shree K. ...