In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as p...
Florent Duguet, George Drettakis, Daniel Girardeau...
Many model editing operations, such as morphing, blending, and shape deformation, require the ability to interactively transform the surface of a model in response to some control...
IP address lookup is a challenging problem due to the increasing routing table size, and higher line rate. This paper investigates a new way to build an efficient IP lookup scheme...
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
We revisit stereo matching functions, a topic that is considered
well understood, from a different angle. Our goal
is to discover a transformation that operates on the cost
or s...