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» A New Computational Approach to the Game of Go
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FORMATS
2010
Springer
14 years 7 months ago
Combining Symbolic Representations for Solving Timed Games
We present a general approach to combine symbolic state space representations for the discrete and continuous parts in the synthesis of winning strategies for timed reachability ga...
Rüdiger Ehlers, Robert Mattmüller, Hans-...
89
Voted
HPCC
2010
Springer
14 years 9 months ago
A Generic Algorithm Template for Divide-and-Conquer in Multicore Systems
The divide-and-conquer pattern of parallelism is a powerful approach to organize parallelism on problems that are expressed naturally in a recursive way. In fact, recent tools such...
Carlos H. Gonzalez, Basilio B. Fraguela
86
Voted
DIGRA
2005
Springer
15 years 3 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
AIIA
2009
Springer
15 years 4 months ago
Ontology-Driven Co-clustering of Gene Expression Data
Abstract. The huge volume of gene expression data produced by microarrays and other high-throughput techniques has encouraged the development of new computational techniques to eva...
Francesca Cordero, Ruggero G. Pensa, Alessia Visco...
CHI
2006
ACM
15 years 10 months ago
Text entry using a dual joystick game controller
We present a new bimanual text entry technique designed for today's dual-joystick game controllers. The left and right joysticks are used to independently select characters f...
Andrew D. Wilson, Maneesh Agrawala