Abstract. Adhesive high-level replacement (HLR) categories and systems are introduced as a new categorical framework for graph transformation in a broad sense, which combines the w...
Hartmut Ehrig, Annegret Habel, Julia Padberg, Ulri...
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
—With the abundance of location-aware portable devices such as cellphones and PDAs, a new emerging application is to use this pervasive computing platform to learn about the wher...
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...