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» A New Framework for Computer Science and Engineering
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GG
2004
Springer
15 years 3 months ago
Adhesive High-Level Replacement Categories and Systems
Abstract. Adhesive high-level replacement (HLR) categories and systems are introduced as a new categorical framework for graph transformation in a broad sense, which combines the w...
Hartmut Ehrig, Annegret Habel, Julia Padberg, Ulri...
ACSC
2010
IEEE
14 years 4 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
CSE
2009
IEEE
15 years 4 months ago
Private Buddy Search: Enabling Private Spatial Queries in Social Networks
—With the abundance of location-aware portable devices such as cellphones and PDAs, a new emerging application is to use this pervasive computing platform to learn about the wher...
Ali Khoshgozaran, Cyrus Shahabi
CANDC
2009
ACM
15 years 1 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
ACMACE
2005
ACM
15 years 3 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry