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» A New Parallel Volume Rendering Algorithm
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EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
15 years 3 months ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
VISUALIZATION
1998
IEEE
15 years 1 months ago
Eliminating popping artifacts in sheet buffer-based splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Klaus Mueller, Roger Crawfis
VRST
2000
ACM
15 years 1 months ago
Fast perception-based depth of field rendering
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
Jurriaan D. Mulder, Robert van Liere
I3D
2010
ACM
15 years 7 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
ICDCS
1998
IEEE
15 years 1 months ago
Using Leases to Support Server-Driven Consistency in Large-Scale Systems
This paper introduces volume leases as a mechanism for providing cache consistency for large-scale, geographically distributed networks. Volume leases are a variation of leases, w...
Jian Yin, Lorenzo Alvisi, Michael Dahlin, Calvin L...