In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
As standard volume rendering is based on an integral in physical space (or “coordinate space”), it is inherently dependent on the scaling of this space. Although this dependen...
Simulation of complex 3-dimensional phenomena generate data sets which are hard to comprehend using conventional 2-dimensionally oriented visualization tools. One way to overcome ...
Roger Crawfis, Nelson L. Max, Barry G. Becker, Bri...
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Typically there is a high coherence in data values between neighboring time steps in an iterative scientific software simulation; this characteristic similarly contributes to a co...
Jinzhu Gao, Han-Wei Shen, Jian Huang, James Arthur...