Parallel software is increasingly necessary to take advantage of multi-core architectures, but it is also prone to concurrency bugs which are particularly hard to avoid, find, an...
The trend towards many-core systems comes with various issues, among them their highly dynamic and non-predictable workloads. Hence, new paradigms for managing resources of many-c...
Sebastian Kobbe, Lars Bauer, Daniel Lohmann, Wolfg...
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
We present a novel framework for recognizing repetitive
sequential events performed by human actors with strong
temporal dependencies and potential parallel overlap. Our
solutio...
This paper proposes an object-oriented approach for streaming synthetic graphic contents over a packet-erasure channel. Graphic objects such as geometric meshes and texture images...