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» A Parallel General Game Player
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HPDC
2007
IEEE
15 years 3 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
NETGAMES
2005
ACM
15 years 3 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
AAAI
2010
14 years 11 months ago
Two-Player Game Structures for Generalized Planning and Agent Composition
Giuseppe De Giacomo, Paolo Felli, Fabio Patrizi, S...
ATAL
2006
Springer
15 years 1 months ago
Resource selection games with unknown number of players
In the context of pre-Bayesian games we analyze resource selection systems with unknown number of players. We prove the existence and uniqueness of a symmetric safety-level equili...
Itai Ashlagi, Dov Monderer, Moshe Tennenholtz