This paper considers computation of visibility for twodimensional shapes whose boundaries are C1 continuous curves. We assume we are given a one-parameter family of candidate view...
Gershon Elber, Robert Sayegh, Gill Barequet, Ralph...
A typical way to perform video annotation requires to classify video elements (e.g. events and objects) according to some pre-defined ontology of the video content domain. Ontolo...
ct This paper provides an overview of the WarpIV Simulation Kernel that was designed to be an initial implementation of the Standard Simulation Architecture (SSA). WarpIV is the ne...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
This paper proposes GBM (gravitation-based model), a physical model for information retrieval inspired by Newton’s theory of gravitation. A mapping is built in this model from c...