Computer manufacturers spend a huge amount of time, resources, and money in designing new systems and newer configurations, and their ability to reduce costs, charge competitive p...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Tightly coupled parallel applications are increasingly run in Grid environments. Unfortunately, on many Grid sites the ability of machines to create or accept network connections ...
In this paper we present a new cache maintenance scheme, called AS, suitable for wireless mobile environment. Our scheme integrates mobility management scheme of Mobile IP with ca...
Anurag Kahol, Ramandeep Singh Khurana, Sandeep K. ...
We argue that the key underpinning of the current state-of-the real-time practice — the priority artifact — and that of the current state-of-the real-time art — deadline-bas...